[M2TW] Nach Charaktererstellung startet Spiel nicht

  • Habe zusätzliche Charaktere erschaffen, Spiel will aber partout nicht starten. Kann da mal einer drüber schauen:


    character William, named character, male, leader, age 50, x 109, y 147
    traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Town Militia exp 0 armour 0 weapon_lvl 0
    unit Peasants exp 0 armour 0 weapon_lvl 0


    character Robin, general, male, age 20, x 99, y 131
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character Geiles, admiral, male, age 20, x 112, y 146
    army
    unit cog exp 0 armour 0 weapon_lvl 0


    character Nigel, admiral, male, age 34, x 105, y 141
    army
    unit cog exp 0 armour 0 weapon_lvl 0


    character Richard, spy, male, age 20, x 107, y 160
    traits GoodSpy 2


    character Samuel Blacke, merchant, male, age 25, x 110, y 134
    traits GoodMerchant 1


    character Laurence Bidell, diplomat, male, age 29, x 107, y 130
    traits GoodDiplomat 2


    character Aston, priest, male, age 35, x 113, y 151
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1


    character Robert, named character, male, age 24, x 104, y 134
    traits GoodCommander 2 , LoyaltyStarter 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0


    character Cecilia, princess, female, age 25, x 111, y 151
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1


    character Rufus, named character, male, heir, age 26, x 109, y 158
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0


    character Arthur, general, male, age 26, x 107, y 155
    traits GoodCommander 2
    army
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 0 armour 0 weapon_lvl 0


    character Barnaby, named character, male, age 26, x 99, y 145
    traits GoodCommander 2
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character Edmund, named character, male, age 25, x 100, y 145
    traits GoodCommander 2
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character Edgar, named character, male, age 22, x 104, y 132
    traits GoodCommander 2
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character Morcar, named character, male, age 50, x 103, y 132
    traits GoodCommander 2
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character Samuel, named character, male, age 51, x 105, y 132
    traits GoodCommander 2
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character Walter, named character, male, age 19, x 101, y 145
    traits GoodCommander 2
    army
    unit Peasants exp 0 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Spear Militia exp 1 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    character_record Matilda, female, age 49, alive, never_a_leader
    character_record Henry, male, age 12, alive, never_a_leader
    character_record Avelyn, female, age 50, alive, never_a_leader
    character_record Agatha, female, age 48, alive, never_a_leader
    character_record Alisone, female, age 10, alive, never_a_leader
    character_record Anabella, female, age 9, alive, never_a_leader
    character_record Crystina, female, age 8, alive, never_a_leader
    character_record Fraunce, female, age 7, alive, never_a_leader


    relative William, Matilda, Rufus, Cecilia, Robert, Henry, end
    relative Morcar, Avelyn, Barnaby, Edmund, Edgar, Walter, end
    relative Samuel, Agatha, Alisone, Anabella, Crystina, Fraunce, end

  • Auf anhieb kann ich nichts sehen, das log wuerde helfen. Wenn es zu gross ist, komprimieren und irgendwo hochladen.


    Es kann natuerlich daran liegen, dass du drei unabhaengige stammbaeume erschaffen hast:


    character William, named character, male, leader, age 50, x 109, y 147
    character_record Matilda, female, age 49, alive, never_a_leader
    character Rufus, named character, male, heir, age 26, x 109, y 158
    character Cecilia, princess, female, age 25, x 111, y 151
    character Robert, named character, male, age 24, x 104, y 134
    character_record Henry, male, age 12, alive, never_a_leader


    character Morcar, named character, male, age 50, x 103, y 132
    character_record Avelyn, female, age 50, alive, never_a_leader
    character Barnaby, named character, male, age 26, x 99, y 145
    character Edmund, named character, male, age 25, x 100, y 145
    character Edgar, named character, male, age 22, x 104, y 132
    character Walter, named character, male, age 19, x 101, y 145


    character Samuel, named character, male, age 51, x 105, y 132
    character_record Agatha, female, age 48, alive, never_a_leader
    character_record Alisone, female, age 10, alive, never_a_leader
    character_record Anabella, female, age 9, alive, never_a_leader
    character_record Crystina, female, age 8, alive, never_a_leader
    character_record Fraunce, female, age 7, alive, never_a_leader



    relative William, Matilda, Rufus, Cecilia, Robert, Henry, end
    relative Morcar, Avelyn, Barnaby, Edmund, Edgar, Walter, end
    relative Samuel, Agatha, Alisone, Anabella, Crystina, Fraunce, end

  • Wie kann ich es sonst realisieren, neue, zusätzliche Charaktere zu erschaffen?
    Ein Vater kann ja nur bis zu 4 Kinder haben und das simple Einfügen von Generälen klappt so ja auch nicht...


    Oder muss ich die Stammbäume voneinander abhängig machen? Bruder von Anführer quasi? Wie mach ich das? Beim GeoMod hab ich so keine Funktion dafür gesehen.


    Also das Spiel an sich startet schon, nur die Kampagne eben nicht, ich lande wieder im Menü.


    Hier Logfile nach Einfügen der neuen Charaktere:

  • Nein, Eltern sind da:

  • Die Stammbaeume muessen miteinander verbunden sein (verwandtschaft). Was dir fehlt ist die 'Spitze' des Baumes.


    Mach einfach eine Familie (die ruhig alle verstorben sein koennen) in denen ALLE Eltern (entweder Mann oder Frau) deiner jetzigen Stammbaeume enthalten sind:


    Geomod kann nur individuelle Stammbaeume erstellen, die logische Verbindung musst du schon selbst machen (genau wie hier)


    Den crash den du beschreibst wird durch diesen fehler in descr_strat verursacht sein. Die Plazierungsfehler am ende des logs sind nicht kritisch.

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