Ich hab vor kurzem bei einer Karte fünf neue Regionen erstellt und bei zwei oder drei weiteren hab ich nur die Städte verschoben. Der Fehler passiert immer, wenn ich probiere eine Kampagne zu starten egal mit welchem Volk ich werde sofort ins Einzelspielermenü zurückgeschickt. Im Log steht, dass der Charakter William an einem unbegehbaren Fleck stehe danach ist eine Lücke von einer Zeile. Doch an William kanns nicht liegen, da ich den erst gar nicht verschoben oder etwas anderes habe.
Ich hab den Fehler Gestern Abend gebaut und weis jetzt immer noch nicht, was ich verbrochen hab. Ich hab alles was mir in den Sinn gekommen ist versucht, das Problem aber noch nicht lösen können.
[M2TW] Komischer Fehler beim einfügen neuer Regionen.
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Also so weit ich mich erinnere ist dieses zurückwechseln ins Menü ein Fehler in der descr_strat.txt.
Du musst ja nicht den Charakter William verschoben haben, aber durch das ändern an der Map steht er jetzt vielleicht an einer nicht begehbaren stelle, würde ihn also wirklich mal bei der Fehlermeldung die auch in der log steht ansetzen -
Ich habe wirklich nur die Map_regions geändert, also kanns nicht daran liegen, dass er jetzt neu an einer unbegehbaren Stelle stehen, auch ist er vorhin schon an einer unbegehbaren Stelle im Meer gestanden.
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karakter kannst du ins meer stellen, auf einen vulkan - das gibt keinen crash.
Zurueck ins menu ist meistens in descr_strat (wie bob schon sagte) und normalerweise steht es auch im log. schau mal durch das ganze log (nicht nur am ende) nach zeilen mit [error] drin und kopier diese hier. suchfunktion in notepad = String+F
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So das sind alle, die ich gefunden habe und davon ist, soweit ich es gesehen hab nur eines in der descr_strat
Code
Alles anzeigen16:48:56.546 [script.err] [error] Script Error in mods/my_mod/data/descr_rebel_factions.txt, at line 130, column 21 rebel unit type 'Armored Swordsmen' not found in unit_db 16:48:57.062 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 359, column 45 Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {} 16:48:57.062 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 376, column 45 Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {} 16:48:57.093 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 395, column 49 Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {} 16:48:57.093 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 415, column 52 Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {} 16:48:57.109 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 436, column 47 Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {} 16:49:00.640 [data.invalid] [error] Target building level not allowed: Azteken, village -> motte_and_bailey, barracks[0](city_watch) -> castle_barracks[1](garrison_quarters) 16:49:00.640 [data.invalid] [error] Target building level not allowed: Azteken, town -> wooden_castle, barracks[0](city_watch) -> castle_barracks[1](garrison_quarters) 16:49:00.640 [data.invalid] [error] Target building level not allowed: Azteken, large_town -> castle, barracks[0](city_watch) -> castle_barracks[1](garrison_quarters) 16:49:00.640 [data.invalid] [error] Target building level not allowed: Azteken, large_town -> castle, barracks[1](town_guard) -> castle_barracks[2](drill_square) 16:49:03.593 [script.err] [error] Script Error in mods/my_mod/data/export_descr_ancillaries.txt, at line 1869, column 43 Building level name militia_drill_square not found as a level in building database 16:49:03.593 [script.err] [error] Script Error in mods/my_mod/data/export_descr_ancillaries.txt, at line 2694, column 43 Building level name army_barracks not found as a level in building database 16:49:03.937 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 14330, column 42 Building level name militia_barracks not found as a level in building database 16:49:03.937 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 14344, column 42 Building level name militia_barracks not found as a level in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14527, column 29 Plug-in/Building level name cannon_towers not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14545, column 29 Plug-in/Building level name c_cannon_towers not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14554, column 29 Plug-in/Building level name town_watch not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14581, column 29 Plug-in/Building level name militia_drill_square not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14590, column 29 Plug-in/Building level name militia_barracks not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14599, column 29 Plug-in/Building level name army_barracks not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14608, column 29 Plug-in/Building level name royal_armoury not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15094, column 29 Plug-in/Building level name gunsmith not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15103, column 29 Plug-in/Building level name cannon_maker not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15112, column 29 Plug-in/Building level name cannon_foundry not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15121, column 29 Plug-in/Building level name royal_arsenal not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15130, column 29 Plug-in/Building level name c_gunsmith not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15139, column 29 Plug-in/Building level name c_cannon_maker not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15148, column 29 Plug-in/Building level name c_cannon_foundry not found in building database 16:49:03.937 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15157, column 29 Plug-in/Building level name c_royal_arsenal not found in building database 16:49:03.937 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 15874, column 42 Building level name town_watch not found as a level in building database 16:49:33.390 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 323, column 74 Character 'William' is placed on an invalid tile.
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Dies sind die kritischen:
16:48:56.546 [script.err] [error] Script Error in mods/my_mod/data/descr_rebel_factions.txt, at line 130, column 21
rebel unit type 'Armored Swordsmen' not found in unit_db Die Einheit ist nicht in der EDU, Zeile loeschen
16:48:57.062 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 359, column 45
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
16:48:57.062 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 376, column 45
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
16:48:57.093 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 395, column 49
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
16:48:57.093 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 415, column 52
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
16:48:57.109 [script.err] [error] Script Error in mods/my_mod/data/export_descr_buildings.txt, at line 436, column 47
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}Der Rest oben sind formatierungsfehler in der EDB.
Tip: es ist nie eine gute Idee gebaeude in der EDB zu loeschen, der rest der fehler wurde dadurch erzeugt. Ist aber nicht kritisch, nur irritierend wenn du wieder mal einen fehler suchen musst. Eventuell kann es zu einem crash spaeter im spiel fuehren.
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Der neue Log sieht so aus, es geht leider immer noch nicht. Jetzt taucht aber etwas neues auf:
Das taucht für jede Fraktion auf:
Code09:46:21.031 [data.invalid] [error] Target building level not allowed: England, wooden_castle -> town, castle_barracks[1](garrison_quarters) -> barracks[0](city_watch) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, castle -> large_town, castle_barracks[1](garrison_quarters) -> barracks[0](city_watch) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, castle -> large_town, castle_barracks[2](drill_square) -> barracks[1](town_guard) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, fortress -> city, castle_barracks[1](garrison_quarters) -> barracks[0](city_watch) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, fortress -> city, castle_barracks[2](drill_square) -> barracks[1](town_guard) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, fortress -> city, castle_barracks[3](barracks) -> barracks[2](mustering_hall) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, citadel -> city, castle_barracks[1](garrison_quarters) -> barracks[0](city_watch) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, citadel -> city, castle_barracks[2](drill_square) -> barracks[1](town_guard) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, citadel -> city, castle_barracks[3](barracks) -> barracks[2](mustering_hall) 09:46:21.031 [data.invalid] [error] Target building level not allowed: England, citadel -> city, castle_barracks[4](armoury) -> barracks[3](garrison_quarters)
Der neue Log:
Code
Alles anzeigen09:46:25.109 [script.err] [error] Script Error in mods/my_mod/data/export_descr_ancillaries.txt, at line 1869, column 43 Building level name militia_drill_square not found as a level in building database 09:46:25.125 [script.err] [error] Script Error in mods/my_mod/data/export_descr_ancillaries.txt, at line 2694, column 43 Building level name army_barracks not found as a level in building database 09:46:25.484 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 14330, column 42 Building level name militia_barracks not found as a level in building database 09:46:25.484 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 14344, column 42 Building level name militia_barracks not found as a level in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14527, column 29 Plug-in/Building level name cannon_towers not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14545, column 29 Plug-in/Building level name c_cannon_towers not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14554, column 29 Plug-in/Building level name town_watch not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14581, column 29 Plug-in/Building level name militia_drill_square not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14590, column 29 Plug-in/Building level name militia_barracks not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14599, column 29 Plug-in/Building level name army_barracks not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 14608, column 29 Plug-in/Building level name royal_armoury not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15094, column 29 Plug-in/Building level name gunsmith not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15103, column 29 Plug-in/Building level name cannon_maker not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15112, column 29 Plug-in/Building level name cannon_foundry not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15121, column 29 Plug-in/Building level name royal_arsenal not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15130, column 29 Plug-in/Building level name c_gunsmith not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15139, column 29 Plug-in/Building level name c_cannon_maker not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15148, column 29 Plug-in/Building level name c_cannon_foundry not found in building database 09:46:25.484 [game.script] [error] Condition parsing error in data/export_descr_advice.txt, at line 15157, column 29 Plug-in/Building level name c_royal_arsenal not found in building database 09:46:25.484 [script.err] [error] Script Error in data/export_descr_advice.txt, at line 15874, column 42 Building level name town_watch not found as a level in building database 09:49:20.203 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 323, column 76 you have chosen an invalid tile(109, 147) for William (england) 09:49:20.234 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 404, column 75 you have chosen an invalid tile(119, 147) for Albert (hre) 09:49:20.234 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 430, column 75 you have chosen an invalid tile(120, 147) for Amlaib (scotland) 09:49:20.234 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 459, column 74 you have chosen an invalid tile(121, 147) for Abony (hungary) 09:49:20.234 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 665, column 74 you have chosen an invalid tile(122, 147) for Abony (russia) 09:49:20.250 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 729, column 77 trying to attach Al-Zahir (egypt) to the army of (turks)
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Oh ich hoffe der Fehler ist nicht zu gravierend, ich werd mich mal dransetzten und versuchen das zu beheben.
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Ok, danke für die Tipps, ich werds mal versuchen.
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Zitat
09:49:20.250 [script.err] [error] Script Error in mods/my_mod/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 729, column 77
trying to attach Al-Zahir (egypt) to the army of (turks)Du versuchst die egyptische armee auf die gleiche koordinate wie die tuerkische zu setzen.
Die datenbank ist nicht kaputt, die ganzen gebaeude sind anscheinend nicht in der EDB. Wahrscheinlich von einem mod, dass die burgen und deren spezifischen gebaeude entfernt hat.
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Es geht wieder, es geht wieder
Danke Gigantus, Lucius und Imperator Bob für eure Vorschläge, am Ende wars wirklich der Ägypter auf dem Türken, ich hab wohl die Stadt, die vorher da stand fortgenommen und so den Fehler ausgelöst. -
Gut zu hoeren, dass es jetzt wieder klappt.
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